A Dungeon of Decay

Noticing several magical essences in the dungeon below them, the group decided this needs to be investigated as soon as possible. Morag sent a conspiracy of ravens into the dungeon, discovering that the noble they were looking for was indeed down below. However, some of the ravens returned with visible signs of long term disease, surely the effect of some magical effect. The ravens did discover multiple passageways out of this large room, and Dexion, who was crying for help, said that the knights who tried to save him entered through a path from the South. And so the group exited the manor and looked for an entrance into this dungeon, finding a hidden trapdoor to the South West of the estate walls.

Inside, they discovered a trap that inflicts a disease, which was dispelled, and then a few rooms that would have accommodated a rather large group of people. Once the group made it into the large room where Dexion was cowering, covered by a protective magical aura, the group was assaulted by a magical effect that attempted to take over their sense. Luckily, only Ja’Karo succumbed to this effect, and only for a few seconds. Around them, a group of knights, members of the famed Knights of the Rose, rose from their slumber, eyes pale as snow, and attacked the group. A short tussle later, the knights were knocked out of this delerious state, and the party, who have no taken on the moniker of the Bush Knights, told them what had happened. As the Knight of the Rose took some time to recover, the Bush Knights delved deeper, with Dexion in tow, finding an alchemy and enchantment laboratory, as well as a cage for giant spiders, acid pit, and a room that would most probably have belonged to the leader of the cult that resided here a long time ago. Most notably, all along this complex, large statues of Namira, the Daedric Prince of Decay and Revulsion, were noted, hinting at the place having been a long deserted headquarters for a cult that worshipped her.